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The Draken: Fire, Honor, and the Cost of Conquest
Of all 18 sapient species in the Lumen Universe, none carry their history in their bones quite like the Draken. Reptilian, fire-resistant, and bound by an honor code older than most civilizations, the Draken are often reduced to a single word: warriors. But that word, like most simple labels, obscures more than it reveals. The…
Weekly Creator Update #3 – Lumen Universe Progress Report. – Quiet Feeds, Busy Minds: Behind the Scenes on What’s Next
This week’s been light on public posts, but that’s only because I’ve been deep in the trenches behind the scenes. We’ve locked in the concept art style for Aristotle and have some early sketches in progress. Alongside that, three additional stories are moving through revision and formatting, and we’re getting ready to kick off concept…
Announcing “Aristotle”: Our First Monthly Illustrated Story is Here!
The next phase of the Lumen Universe has begun. We are thrilled to announce that our first monthly illustrated short story, “Aristotle,” has been released exclusively to our Patreon supporters. About the Story Written by Jay Berg with stunning art by Lucas L., “Aristotle” is a 12-page science fiction story that explores the nature of…
Aristotle Preview & Release Post
Aristotle: A Story About Memory, Freedom, and the Edges of the Known World What do you do when your thoughts might not be your own? That’s the question at the heart of Aristotle, the first monthly narrative from the Lumen Universe fiction line. It’s a quiet, powerful story about identity and obedience, memory and myth,…
The Last Run to Tungol — Now Available
A captain hiding mutations must smuggle seeds through a cetacean blockade while the ocean drowns her people. Free illustrated sci-fi story from the Lumen Universe.
Weekly Creator Update #1 — Behind the Scenes (July 21, 2025)
Welcome to the first official weekly update. This is where I’ll be sharing what’s actually going on behind the curtain. Not just announcements and finished work, but what I’m building in real time, what’s moving, what’s stalled, what’s evolving, and what I’m figuring out as I go. Right now, most of the work is on…